You’d probably assume, “Oh, he’s looking forward to eating it, right?” So let’s say the text ID is the only context you have, and it’s the first time you’re seeing this. Literally, it reads, “Oh, I’m real grateful for that! You’re a good person, whippersnapper. Now, let’s take a look at the corresponding Japanese text. The “a” at the end here indicates that this text is for when Cole (or Pasaran, his Japanese name,) accepts a gift. Let’s take a closer look at the text in question so you can get a better idea of what we mean. In fact, one of the reasons we were able to identify this issue specifically was because the majority of our team had played the original version, and had context on what sort of scenarios Charlie and Cole’s reaction text would be used in! Given all the buzz around the remake and the excitement about Rune Factory 3 Special, I'm not sure new and different is what a lot fans care about at all.Here’s a question for some longtime series fans: in the original AWL, do you remember what Charlie and/or Cole’s response was when you gave them a coin from the ruins? They’d tell you that they couldn’t wait to eat your coin, which probably seemed a bit off to most farmers.īut here’s the thing: there’s a legitimate reason that some gift reactions in the original game were hard to pin down for a single context! It takes a lot to know when a certain resident reaction/response will be used in this game, and what sort of items that response is for. And if r/storyofseasons is anything to go by, plenty of people are happy with small tweaks to the farming as long as there's a new (or looking at the reaction to the remake, at least beloved) cast of husbandos and waifus. If anything, the reactions to the recent Story of Seasons seem to criticize what was changed from Trio of Towns, rather than what was kept the same. Most games have some "gimmick" mechanically that doesn't carry on to the next, but are still easy to pick up and play if you're familiar with the series. YMMV, but I think Story of Seasons generally does a good job of changing up mechanics each release. Whether or not that makes the next game "stale" is going to be a matter of opinion. For Story of Seasons that usually means new-but-archetypical characters, a variant on the "restore the farm" story, and a nebulously premodern setting. That can be setting and mechanics, theme, story, characters, or any number of things. Generally (though not always) a game that's part of a series will have strong similarities to other games in the series.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |